|
Søren F. Ragsdale |
+1-415-347-6736 http://www.linkedin.com/in/sorenr sorenr-at-gmail.com |
![]() |
|
Skills:
|
|
| Supplemental Information: | Showreel | Shot Breakdown |
| Film Production Experience: |
Senior TD: Sony Pictures Imageworks (06/05-current)
Shader Development Group / Arnold C++ & OSL: Imageworks has been developing a custom branch of "Arnold," the commercially available global illumination raytracer. Our group has been developing the base shading node library in both C++ and OSL, the open source shading language. Shader Development Group / Renderman RSL: Shaders and development were changed from being a show's responsibility to being facility software production asset. I participated in the production-agnostic group's consolidation of dozens of legacy shaders from previous shows into a stable and consistent "best of" feature set. A show-agnostic shader department helped avoid knowledge loss and effort duplication, allowing a single developer to serve several productions simultaneously. I created tools for managing SVN repositories, and handled testing and releases for Renderman shaders. All shows included providing support for show supervisors and troubleshooting of individual shots. I Am Legend (2007): Look development & asset management. Updated car shaders and pipeline for new lighting system. Established consistent photorealistic look for "digital weathering" of car assets. Some trailer shot layout. Shader writing and look development for all "Hemocyte" clothing. Spider-Man 3 (2007): Lighting, shot production. (credited) Superman Returns (2006): Senior TD, Virtual Buildings team. Designed and evaluated possible rendering requirements and approaches. Maintained and extended existing shaders, wrote new shaders as-needed and provided shader support to the rest of the VB team. Coordinated new multistream rendering standards with other shader writers and compositors who would use its results. Attended weekly "town council" meetings to coordinate our requests and workflow with other departments and productions. Updated crowds and cars pipelines, animated and rendered CG people particle systems and procedural CG car animation for the "Metropolis Disaster" sequence.
Spider-Man 2: Lighting, rendering, and compositing within the CG Building team. Responsibilities included diagnosing and fixing render errors within Renderman and Mental Ray and compositing lighting layers for photorealistic all-CG cityscapes and CG scene extensions to match live action sets.
I worked in the technical directors' department performing the following duties as needed: R&D: worked with sequence leads to plan the technical aspects of the "how will we do this?" problemSupport: I maintained the software and scripts used to assemble and render shots for several deparments, and stayed on on call for emergency bugfixes and "one-off" scripting projects. Shader Writing: I maintained existing shaders and designed new shaders for Maya and RenderMan. Programming: Projects included MEL and C++ modules for Maya, Perl, Csh, Python shell scripts, and many of the tools in the TD production pipeline. TD lighting: In late 2000 I began lighting shots as a full TD Diplomacy: My experience with artistic and technical projects give me opportunities to act as a "go-between," resolving conflicting interdepartmental priorities and clarifying communication. Screen Credits: Blade II, The One, Evolution, Cats and Dogs, The Haunting, Hollow Man Uncredited: Bicentennial Man, Komodo, Mission to Mars
Projects: The Truman Show, Wag the Dog, Titanic |
| Professional Appearances: | Siggraph 2005, "Stupid RAT Tricks": Hybrid Ambient Occlusion, a method for drastically reducing ambient occlusion render times by combining cached contributions from static scene elements with live values from moving elements. |
| Professional Affiliations: |
ACM/Siggraph member 2989713 Visual Effects Society member 979 |
| Non-Film Experience |
Lawrence Livermore National Laboratory, Computer Security Technology Center (6/98-3/99)
Worked in the ISPK development group. ISPK is Xaos's compiled scripting language, combining the speed of C with the objects of C++ and the flexibility of PERL. Time mostly spent optimizing ISPK's memory manager and developing a suite of corruption and leak detection tools.
U of A College of Medicine - Learning Resource Center: (1/94 - 5/98) Support person for the University of Arizona College of Medicine's Learning Resource Center. Assisted medical students with computer usage and technical problems, in addition to supporting video editing, scanning, and prepress work for residency-bound students and faculty. Contracted to build a patient database to facilitate the movement of patient data between labs and allow doctors and clinicians easy access to records. The database included automatic data input from the flow cytometry lab. |
| Education: |
Bachelor of Science, University of Arizona |
| Outside Skills/Interests: |
International travel, especially Japan and Southeast Asia Japanese (read/write Hiragana & Katakana, very limited kanji) Motorcycle riding, touring, and maintenance First Responder, volunteer emergency medical services for large events |